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5164.1 GAMES and Simulations in Information TechnologyWednesday, October 29, 2008: 12:30 PM
Oral
The goal of this session is to provide participants with an in-depth understanding of the three phases of an influenza pandemic using a web-based interactive simulation tool and enable individuals to apply decision-making skills for their specific roles and responsibilities in the event of an influenza pandemic. This session will provide participates with an understanding of the emerging use of video game technology in creating conceptual models to develop evidence-based video games for diagnosis and treatment decision-making. Also, discuss the use of an interactive video game in educating and motivating children to promote healthier eating habits and exercise; and raise awareness in a fun, innovative way to create an effective learning environment.
Session Objectives: 1. Discuss how the Indiana web-based interactive Influenza Pandemic simulation improves decision-making skills for specific roles and responsibilities.
2. Describe how the interactive (LPC) video game enables better diagnosis and treatment decisions.
3. Discuss how the using video games is an effective tool in promoting and motivating healthy eating habits in children.
4. Describe the new methods and techniques utilized in developing epidemiological models for virtual game research.
Organizer:
Moderator:
12:50 PM
See individual abstracts for presenting author's disclosure statement and author's information. Organized by: Health Informatics Information Technology
CE Credits: CME, Health Education (CHES), Nursing
See more of: Health Informatics Information Technology
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