5164.1 GAMES and Simulations in Information Technology

Wednesday, October 29, 2008: 12:30 PM
The goal of this session is to provide participants with an in-depth understanding of the three phases of an influenza pandemic using a web-based interactive simulation tool and enable individuals to apply decision-making skills for their specific roles and responsibilities in the event of an influenza pandemic. This session will provide participates with an understanding of the emerging use of video game technology in creating conceptual models to develop evidence-based video games for diagnosis and treatment decision-making. Also, discuss the use of an interactive video game in educating and motivating children to promote healthier eating habits and exercise; and raise awareness in a fun, innovative way to create an effective learning environment.
Session Objectives: 1. Discuss how the Indiana web-based interactive Influenza Pandemic simulation improves decision-making skills for specific roles and responsibilities. 2. Describe how the interactive (LPC) video game enables better diagnosis and treatment decisions. 3. Discuss how the using video games is an effective tool in promoting and motivating healthy eating habits in children. 4. Describe the new methods and techniques utilized in developing epidemiological models for virtual game research.

12:50 PM
Development of a serious video game to reduce uncertainty in the treatment choices of men with localized prostate cancer
Clifford Clark Dacso, MD, MPH, MBA, Nithin O. Rajan, Amy Mahoney Harris, MPH, Kara McArthur, MA and Jonathon A. Carrasco
1:10 PM

See individual abstracts for presenting author's disclosure statement and author's information.

Organized by: Health Informatics Information Technology
Endorsed by: Public Health Education and Health Promotion

CE Credits: CME, Health Education (CHES), Nursing