219469 Perceptions of body image in real and Second Life and receptivity to health information; evaluating the ideal versus the real

Wednesday, November 10, 2010 : 10:30 AM - 10:45 AM

Joan E. Cowdery, PhD , School of Health Promotion and Human Performance, Eastern Michigan University, Ypsilanti, MI
Jeannette Kindred, PhD , Department of Communication, Media, and Theatre Arts, Eastern Michigan University, Ypsilanti, MI
Anna Michalakis, MS , School Of Health Promotion and Human Performance, Eastern Michigan University, Ypsilanti, MI
L. Suzanne Suggs, PhD, CHES , Institute of Communication and Health, Università della Svizzera italiana, Lugano, Switzerland
Background: Body dissatisfaction can contribute to mental and physical health issues in both male and female students including depression, muscle dysmorphia, and eating disorders (median age of onset 18-21). The popularity of on-line virtual worlds has led to predictions that 80% of internet users will have a virtual presence by 2011. Virtual sites require users to create Avatars as their on-line personas. Purpose: The purpose of this study was to examine college age students' perceptions within the virtual world of Second Life (SL) related to relationships between their avatars and body weight and image perceptions and the processing of health education messages. Significance: Research is extremely limited with regards to how participants view their avatars relative their own body images and subsequently how they process health related information. Methodology: Quantitative and qualitative assessments were conducted to assess BMI, ratings of self and avatar body weight, appearance and attractiveness and processing of health education information. Results: Of the 40 participants 45% rated themselves as overweight while 12.5% rated their avatars as overweight. 15% stated that their avatars were more attractive than they were compared to 35% who thought their avatars were less attractive. The majority of participants found the health information personally relevant. Conclusions: The use of avatars and altered perceptions of body image presents a unique dynamic for exploration regarding the effectiveness of health information when it is processed through an alternate persona. Continued evaluation of health outcomes and how users create and participate in virtual worlds is needed.

Learning Areas:
Planning of health education strategies, interventions, and programs

Learning Objectives:
Describe and explain the virtual world of Second Life and the design of avatars as on-line personas. Identify relevant avenues of research and application including challenges regarding the use of new technologies such as virtual worlds, for health education.

Keywords: College Students, Technology

Presenting author's disclosure statement:

Qualified on the content I am responsible for because: I was involved in the design and implementation of the original research study on which this presentation is based.
Any relevant financial relationships? No

I agree to comply with the American Public Health Association Conflict of Interest and Commercial Support Guidelines, and to disclose to the participants any off-label or experimental uses of a commercial product or service discussed in my presentation.