Innovations in community health worker training for leading an evidence-based HIV prevention program
Given the high travel costs related to providing face-to-face training to a national cohort of community health workers, an online training approach was chosen. In addition to cost effectiveness, the online approach allows for different learning sytles and paces, provides periodic interative assessments, allows for self-guided repetition and reinforcement, and provides ongoing support throughout implementation of the program in the community. Gamification techniques were used to increase the motivation to engage in and complete the training, including the use of avatars, a point system, and a window into their co-facilitator's progress. Results of the benefits of these techniques will be shared. Key elements of the training were video models, video-based assessments, adapttive learning messages, skills and session based modules, and text and email reinforcers. Community health workers' assessment of the most useful key elements will be shared, as well as their expressed desires for elements that could improve the training.
Learning Areas:Chronic disease management and prevention
Diversity and culture
Implementation of health education strategies, interventions and programs
Planning of health education strategies, interventions, and programs
Explain why online training was chosen as the primary training approach Describe key elements of the online training Describe how gamification principles were used in the training Assess which elements of the training were most useful to the community health workers
Keyword(s): Community-Based Health Promotion, Health Workers Training
Qualified on the content I am responsible for because: I am the principal investigator on the project that pertains to this presentation.
Any relevant financial relationships? No
I agree to comply with the American Public Health Association Conflict of Interest and Commercial Support Guidelines, and to disclose to the participants any off-label or experimental uses of a commercial product or service discussed in my presentation.