Abstract
Characteristics of Multi-Sensory games integrated into person-centered care for people with dementia
APHA 2025 Annual Meeting and Expo
Methods: The games were played using a device, the Tovertafel, which projects vibrant images on flat surfaces that react to hand/arm movements. Residents living in two facilities in northwest Ohio were invited to play games in small group sessions. Trained facilitators assisted residents in selecting games that met their preferences/needs for engagement and encouraged them to share relevant reminiscences while playing.
Results: Ninety-two game sessions video recorded for the primary study were reviewed to identify game characteristics. The 30 participants, primarily White females with moderate-to-severe dementia (average BIMS score=4.5) attended on average 2.8 thirty-minute sessions per week, each consisting of about 7-8 games. Consistent with previous findings, participants frequently engaged in simple physical and sensory activities. Cognitive games were not preferred. Instances of reminiscence were observed during 31.5% of the sessions. Participants often discussed past personal and professional competencies, cultural/family traditions and relationships with pets and people.
Conclusions: This study begins to elucidate how residents with dementia in long-term care facilities engage with multi-sensory games. Findings may benefit care professionals contemplating the integration of innovative therapeutic games into person-centered care.
Implementation of health education strategies, interventions and programs Public health or related research