154561 Zero Hour: The use of technology to train the public health workforce

Tuesday, November 6, 2007: 1:15 PM

Suzet McKinney, MPH (DrPh Cand) , Office of Public Health Preparedness and Emergency Response, Director of Planning, Research and Development, Chicago, IL
Christine Kosmos, RN, BSN , Office of Public Health Preparedness and Emergency Response, Deputy Commissioner, Chicago, IL
Kevin Harvey , Center for the Advancement of Distance Education, UIC-School of Public Health, Chicago, IL
Theresa Browley , Office of Public Health Preparedness and Emergency Response, Clinical Nurse Trainer, Chicago, IL
The Chicago Department of Public Health (CDPH) has partnered with the University of Illinois at Chicago's Center for the Advancement of Distance Education (CADE) to develop a video game simulation to be used as a response tool for training public health staff for response to event requiring mass prophylaxis of an entire population. The session will first explore the use of gaming technology to train public health workforce in emergency response roles. Participants will then receive a demonstration of the game to better understand its uses and benefits as a training tool. The game simulates a mass prophylaxis exercise and while not intended to replace full-scale exercises (FSEs), which are costly and time consuming (and not everyone gets to play), it serves as an intermediary between FSEs and tabletops. The game teaches skills needed for multiple roles in a Dispensing/Vaccination Center (DVC) and enables staff to maneuver through routine situations that would be encountered in a mass prophylaxis scenario. Consequently, skills are honed and by the time a FSE is held, health departments can focus on measuring speed of serving the public, as opposed to staff skill level. Because the simulation is web-based, it is available to staff from any Internet-capable PC and will provide health departments with greater numbers of trained staff in an event.

Learning Objectives:
At the end of the session, participants will be able to: Evaluate the usefulness of gaming technology in public health training programs. Recognize game simulation as an effective intermediary between tabletops and full-scale exercises (for improved response efforts). Apply knowledge gained from simple didactic exercises to an electronically simulated mass prophylaxis scenario. Describe benefits of utilizing video game technology to provide role-specific training to public health staff.

Keywords: Training, Technology

Presenting author's disclosure statement:

Any relevant financial relationships? No
Any institutionally-contracted trials related to this submission?

I agree to comply with the American Public Health Association Conflict of Interest and Commercial Support Guidelines, and to disclose to the participants any off-label or experimental uses of a commercial product or service discussed in my presentation.