142nd APHA Annual Meeting and Exposition

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312663
Autism treatment: A Kinect-based game

142nd APHA Annual Meeting and Exposition (November 15 - November 19, 2014): http://www.apha.org/events-and-meetings/annual
Tuesday, November 18, 2014

Patipol Paripoonnanonda, Graduate Student , Department of Computer Science, University of Houston, Houston, TX
Martin Le, Graduate Student
Chang Yun, Advisor
Background

The Centers for Disease Control and Prevention report 20 per 1,000 children in the United States are diagnosed with autism. Autism centers throughout the country help treat and train these children to have normal lives in the lifetimes.  However, only small amount of children have the privilege to enter these facilities. The average number accepted to each facility ranges from 8 to 50 children per facility per year. The purpose of this study is to develop a training game to help autistic children even if they are not fortunate enough to receive treatments at the autism centers.

Objectives

  • To treat autistic children by improving their basic motor skills through fun games.

  • Give access to treatment for autism for less fortunate children that are not able to receive treatment at an autism center.

Methods

We create a Kinect-based PC imitation training game to help children with autism. We chose the Kinect to allow the children to imitate what is presented in the game to help improve their motor skills. The children are asked to raise and wave their hands to complete their motor training objectives while having fun at the same time. The game objectives range from an elementary training such as simply raising hands to sorting items which requires critical thinking skills.

Conclusions

The prototype game has been created and tested at a local autism center. It is continually being improved and tested to enhance its immersion and training factors.  Our initial tests show potentials to provide a new prospective treatment for the children with autism.

Learning Areas:

Conduct evaluation related to programs, research, and other areas of practice
Social and behavioral sciences

Learning Objectives:
Identify common motor skills that autistic children have trouble performing. Formulate activities to help autistic children perform basic motor skill functions. Compare effectiveness and financial benefits between traditional and game-based autism treatments.

Keyword(s): Treatment, Information Technology

Presenting author's disclosure statement:

Qualified on the content I am responsible for because: I have been developing a game for autism treatment. I have studied common problems found in autistic children, and developed solutions to treat those problems. Among my scientific interests has been treatment of autism with game-based solutions.
Any relevant financial relationships? No

I agree to comply with the American Public Health Association Conflict of Interest and Commercial Support Guidelines, and to disclose to the participants any off-label or experimental uses of a commercial product or service discussed in my presentation.